158 lines
5.3 KiB
C#
158 lines
5.3 KiB
C#
using System;
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using System.Collections;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace PPGIA.X540.Project3.API
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{
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public class ApiClient : MonoBehaviour
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{
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#region -- Inspector Fields -------------------------------------------
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[Header("API URL Settings")]
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[SerializeField]
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private string _apiBaseUrl = "https://api.example.com";
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[SerializeField]
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private string _sessionInitEndpoint = "/session/init";
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[SerializeField]
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private string _sessionCloseEndpoint = "/session/close";
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[SerializeField]
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private string _llmAgentEndpoint = "/agent/ask";
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[SerializeField]
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private string _ttsEndpoint = "/tts/synthesize";
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[SerializeField]
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private string _sttEndpoint = "/stt/upload";
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[Header("API Settings & Workload")]
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[SerializeField]
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private string _clientId = "unity-client";
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[SerializeField]
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private float _timeoutInSeconds = 10f;
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[SerializeField, Multiline, TextArea(3, 10)]
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private string _query;
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[Header("API State Information")]
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[SerializeField]
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private Session _session;
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#endregion ------------------------------------------------------------
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#region -- Helper Methods ---------------------------------------------
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// Helper Method to build endpoint URLs
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string EndpointUrl(params string[] parts) =>
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_apiBaseUrl.TrimEnd('/') + '/' +
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string.Join("/", parts.Select(p => p.Trim('/')));
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// Helper Method to encode payloads as JSON byte arrays
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byte[] EncodePayload(object payload) =>
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Encoding.UTF8.GetBytes(JsonUtility.ToJson(payload));
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IEnumerator WaitForTimeout(
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UnityWebRequestAsyncOperation operation,
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Action callbackIfTimeout = null)
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{
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float startTime = Time.realtimeSinceStartup;
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while (!operation.isDone)
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{
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if (Time.realtimeSinceStartup - startTime > _timeoutInSeconds)
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{
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callbackIfTimeout?.Invoke();
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yield break;
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}
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yield return null;
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}
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}
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IEnumerator CallEndpointWithGetCoroutine(
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string url, Action<UnityWebRequest> callback)
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{
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using (var request = UnityWebRequest.Get(url))
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{
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var op = request.SendWebRequest();
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yield return WaitForTimeout(op, () =>
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{
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Debug.LogError("Request timed out.");
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});
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callback?.Invoke(request);
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}
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}
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IEnumerator CallEndpointWithPostCoroutine(
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string url, object payload, Action<UnityWebRequest> callback)
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{
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using (var request = new UnityWebRequest(url, "POST"))
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{
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byte[] bodyRaw = EncodePayload(payload);
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request.uploadHandler = new UploadHandlerRaw(bodyRaw);
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request.downloadHandler = new DownloadHandlerBuffer();
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request.SetRequestHeader("Content-Type", "application/json");
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var op = request.SendWebRequest();
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yield return WaitForTimeout(op, () =>
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{
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Debug.LogError("Request timed out.");
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});
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callback?.Invoke(request);
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}
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}
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#endregion -- Helper Methods ------------------------------------------
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#region -- API Calls --------------------------------------------------
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[ContextMenu("Test API Availability")]
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public void TestApiAvailability()
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{
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var url = EndpointUrl("");
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Debug.Log($"Testing API availability at: {url}");
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StartCoroutine(CallEndpointWithGetCoroutine(url, (request) =>
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{
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if (request.result == UnityWebRequest.Result.Success)
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{
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var body = request.downloadHandler?.text ?? string.Empty;
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Debug.Log($"API call returned: {body}");
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}
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else
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{
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Debug.LogError(
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$"API availability check failed: {request.error} (HTTP {request.responseCode})");
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}
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}));
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}
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[ContextMenu("Initiate Session")]
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public string InitiateSession()
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{
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var url = EndpointUrl(_sessionInitEndpoint, _clientId);
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Debug.Log($"Initiating session at: {url}");
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StartCoroutine(CallEndpointWithPostCoroutine(url, null, (request) =>
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{
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if (request.result == UnityWebRequest.Result.Success)
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{
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var body = request.downloadHandler?.text ?? string.Empty;
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var session = JsonUtility.FromJson<Session>(body);
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_session = session;
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}
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else
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{
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Debug.LogError(
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$"Session init failed: {request.error} (HTTP {request.responseCode})");
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}
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}));
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return _session.SessionId;
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}
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#endregion -- API Calls ------------------------------------------------
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}
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} |