Reorganizes and cleans up the project metadata files.
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6a7453bb89
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{
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"name": "PpgiaX540P3",
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"rootNamespace": "PPGIA.X540.Project3",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: a6a47ac00b0ae694d9c530983e8e8c22
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,4 +0,0 @@
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<Solution>
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<Project Path="Assembly-CSharp-Editor.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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</Solution>
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@ -144,8 +144,7 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.1.0
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bundleVersion: 0.1.0
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preloadedAssets:
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preloadedAssets: []
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- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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@ -1,4 +1,5 @@
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<Solution>
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<Solution>
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="PpgiaX540P3.csproj" />
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<Project Path="Assembly-CSharp-Editor.csproj" />
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<Project Path="Assembly-CSharp-Editor.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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</Solution>
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</Solution>
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