Adds basic scene to test microphone recording and playing.
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using UnityEngine;
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namespace PPGIA.X540.Project3
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{
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[RequireComponent(typeof(AudioSource))]
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public class AudioCapture : MonoBehaviour
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{
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public enum SampleRate {
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Hz16000 = 16000,
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Hz44100 = 44100,
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Hz48000 = 48000,
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Hz96000 = 96000
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}
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[Header("Audio Capture Settings")]
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[SerializeField]
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private SampleRate _sampleRateInHz = SampleRate.Hz44100;
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private AudioSource _audioSource;
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private AudioClip _audioClip;
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void Start()
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{
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_audioSource = GetComponent<AudioSource>();
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_audioClip = Microphone.Start(null, true, 1, (int)_sampleRateInHz);
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_audioSource.clip = _audioClip;
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_audioSource.loop = true;
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// Wait until the microphone starts recording
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while (!(Microphone.GetPosition(null) > 0)) { }
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_audioSource.Play();
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}
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// void Update()
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// {
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// var samples = new float[SAMPLE_RATE];
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// _audioClip.GetData(samples, 0);
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// for (int i = 0; i < samples.Length; i++)
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// {
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// samples[i] *= _gain;
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// samples[i] = Mathf.Clamp(samples[i], -1.0f, 1.0f);
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// }
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// var processedClip = AudioClip.Create(
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// "ProcessedClip", samples.Length, _audioClip.channels,
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// SAMPLE_RATE, false);
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// processedClip.SetData(samples, 0);
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// _audioSource.clip = processedClip;
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// if (!_audioSource.isPlaying) _audioSource.Play();
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// }
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9523fc2f4430eb549ab3da789eaf70c1
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